Work
Things I've built
A mix of shipped products, client work and prototypes. Where the repository is public it's linked; where the story is more interesting than the code, the write-up is.
Drug Wars Clone
2023A C# console trading game in the mould of the 1984 original: market simulation, randomised price shocks, inventory and debt mechanics driving every decision.
- C#
- .NET
- Console
Merchant Readiness Workspace
2025Laravel and Vue application that walks ecommerce merchants through a guided returns-maturity assessment and turns the results into ranked, actionable operational recommendations.
- Laravel
- Vue
- PHP
- MySQL
Likely Story RPG
2017Shipped to the Windows Store and Google Play with my brother. Deployment was blocked for months by an RPG Maker MV engine bug; I traced it to an async flag left off and published the fix to the community forum.
- JavaScript
- RPG Maker MV
ViewForge — YMM Search & Filter
2026Shopify app for year/make/model fitment search, with a smart parser and storage built on native Shopify metaobjects instead of a bolted-on external database.
- Shopify
- TypeScript
- Metaobjects
Windows Headset Control
2026Native Windows HID controller for wireless headset settings that the vendor software exposes only through its own bloated client.
- Windows
- HID
- Native
Godot game prototypes
2023Space-trading and creature-care prototypes built after moving off Unity, including a data-driven vendor inventory system defined entirely in resource files.
- Godot
- GDScript